Saturday, 1 May 2010

Breadbeard and Guard

i have now got the two remaing rigs, now i can start to animate my remaining shots.
i have been playing with the two rigs and find that they are a lot of fun to mess around with. the captine has been created with a jiggle diformer on its beard and its quite interesting watching how its moves around while you animate.
i have also noticed that the rig has a few problems, when the legs are moved into positions the belt moves into his belly and its quite noticeable. althought its quite annoying its not a big issue and i hope to get around it for the final animation.


the Guard comes on a scooter, lookwise it looks really cool and you can tell a lot of work has gone into it, however, the model does not come as a whole and its really hard to move it around without the bones and clusters moving away from the mesh. i couldnt find a way to fix this problems so i had to move everything else insted of the model, it wasnt the best of solutions but it worked.


here are some shots of the rigs




the picture above shows the position i will start one of my shots in, i believe this is shot 60, in this shot the ship is about to crash into them and they are about to brace themselves for impact.

No comments:

Post a Comment